# Summary and manual testing · Tic Tac Toe on Chromia with Rell and Unity · Learn Chromia

> Here is what you have done up to this point:

Source: https://chromia.com/learn/tic-tac-toe/module-two/summary-and-tests/

Tic Tac Toe on Chromia with Rell and UnityLesson 19 of 20

1. [01Tic Tac Toe on Chromia with Rell and Unity](https://chromia.com/learn/tic-tac-toe/introduction/)
2. [02Set up your project](https://chromia.com/learn/tic-tac-toe/setup/)

Module 1: A Rell backend with FT4 accounts

1. [03Overview](https://chromia.com/learn/tic-tac-toe/module-one/)
2. [04Part 1: Database design, operations and queries](https://chromia.com/learn/tic-tac-toe/module-one/data-modeling/)
3. [05Design the data model](https://chromia.com/learn/tic-tac-toe/module-one/data-modeling/tables/)
4. [06Perform basic operations](https://chromia.com/learn/tic-tac-toe/module-one/data-modeling/basic-operations/)
5. [07Write basic queries](https://chromia.com/learn/tic-tac-toe/module-one/data-modeling/write-queries/)
6. [08Part 2: Set up accounts](https://chromia.com/learn/tic-tac-toe/module-one/create-accounts/)
7. [09Configure FT4 accounts](https://chromia.com/learn/tic-tac-toe/module-one/create-accounts/install-configure-ft4/)
8. [10Authentication with FT4 accounts](https://chromia.com/learn/tic-tac-toe/module-one/create-accounts/authentication/)
9. [11Update tests](https://chromia.com/learn/tic-tac-toe/module-one/create-accounts/update-tests/)
10. [12Part 3: How the dapp project is organized](https://chromia.com/learn/tic-tac-toe/module-one/project-structure/)
11. [13Work with Rell modules](https://chromia.com/learn/tic-tac-toe/module-one/project-structure/modules/)
12. [14Add modules to your dapp](https://chromia.com/learn/tic-tac-toe/module-one/project-structure/incorporate-modules/)

Module 2: The Unity project

1. [15Overview](https://chromia.com/learn/tic-tac-toe/module-two/)
2. [16Set up the project](https://chromia.com/learn/tic-tac-toe/module-two/setup/)
3. [17Project scaffold](https://chromia.com/learn/tic-tac-toe/module-two/scaffold/)
4. [18Link the client to the blockchain](https://chromia.com/learn/tic-tac-toe/module-two/connecting-the-client/)
5. [19Summary and manual testing](https://chromia.com/learn/tic-tac-toe/module-two/summary-and-tests/)

1. [20What next?](https://chromia.com/learn/tic-tac-toe/what-next/)

[Learn](https://chromia.com/learn/)[Tic Tac Toe on Chromia with Rell and Unity](https://chromia.com/learn/tic-tac-toe/)

19 / 20Module 2: The Unity project

# Summary and manual testing

Here is what you have done up to this point:

1. Built a decentralized Tic Tac Toe game with Rell and Chromia.
2. Written unit tests and launched a test node.
3. Linked a Unity app to the dapp through the Postchain C# client.

The next step is manual testing: add a few dummy accounts and watch them in the Unity game.

### Start the Unity game

Run the game and check that it has a connection to the blockchain. Once it does, you can:

1. Start new games.
2. Play moves as different players.
3. Watch the game state update in real time.

Verify that the Unity client handles its blockchain interactions correctly and that the game state changes show up as you expect.

You have now built and tested a Tic Tac Toe dapp on Chromia.

Written for this site from Chromia’s public course. Code samples are the course’s own.

[← Previous**Link the client to the blockchain**](https://chromia.com/learn/tic-tac-toe/module-two/connecting-the-client/)[Next →**What next?**](https://chromia.com/learn/tic-tac-toe/what-next/)
